Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-19-2023, 04:13 PM   #13
Arith Winterfell
 
Join Date: May 2014
Location: Indiana, United States
Default Re: Forbidden Magic, Fantasy Religions, and other Thoughts

Quote:
Originally Posted by WingedKagouti View Post
Fantasy religions are usually backed by actual gods with very real power, which makes atheism and agnosticism silly notions for those worlds. Many of them are also polytheistic, which essentially means that no single church can lay public claim to having the "one true morality", but instead have to acknowledge that their chosen god is just one aspect of the world. There will certainly still be those who are too dogmatic to acknowledge non-believers as people.

***

City- and nation-wide bans on various types of magic are more likely to come from whatever government is in place than from religion(s) (theocracies being a special case). From them you're likely to see bans and heavy restrictions on any type of magic that has a risk of causing major damage, disrupting the economy or otherwise usurping the minds, abilities or wealth of those in power.
Some good points (both in the above quote, and from everyone else more broadly too!) What follows is what I'm toying with so far.

I'm pondering more of a Lovecraftian approach perhaps like that taken by the video game Fear & Hunger where there are primeval god-like beings, but they are deeply alien to humanity. These would offer real Power Investure, but are so distant, alien, and often cruel that they have largely faded from human society except as cult fringes. (Could potentially use Symbol Magic for these, maybe?)

Potentially more recent human based gods are actually illusions built around concepts and spells empowered by collective belief and sanctity levels reflecting strength of shared belief in the holiness of locations. Power is drawn to power spells (which really still use the casters fatigue anyway) from collective belief in an illusion that there is a divine consciousness behind a concept (like The Sacred Light faith).

Or maybe clerics use Threshold Magic system, representing that calling down too big of miracles (exceeding their Threshold) demands too much from the pool of collective belief and distortions of reality result. Perhaps the churches interpret such backlashes as divine punishment for calling too much for a deitiy's power for unworthy purposes.

Thoughts?
__________________
"We are such stuff as dreams are made on, and our little life is rounded with a sleep."

~ Prospero, from Shakespeare's The Tempest
Arith Winterfell is offline   Reply With Quote
 

Tags
campaign design, magic


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:29 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.