Quote:
Originally Posted by Anaraxes
I think you will have to invent a custom modifier. Many pros and cons to weigh, though. I'll have to think about it.
Just to add to the catalog of comparison, there's also a form of Super-Effort, "Multiplication", GURPS Supers p.26. (+20% to be able to work N times faster in parallel, explicitly forbidding faster learning or multiple combat maneuvers.) This wouldn't work well as a modifier on the base ability, since the effective levels of ATR from the dupes each being able to act is a huge part of the value of Duplication. Forbidding combat and learning from that seems like it'd be a limitation, not an enhancement. (It's an Enhancement as written because it lets you create even more dupes than you normally can, but only for working on non-combat tasks.)
If all the dupes are hit by an Area attack, does this speedster take N times the damage? (You could argue for some attacks (like fire) that each dupe is only exposed for 1/Nth the time, so no, it all adds up to unity; other attacks, like fragmentation, means you could get hit more than if there were just one target.)
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I like this out-of-combat enhancement, it will probably be in the final version.
As I see it, the area attack would damage a single dupe (or all of them equally, as they are the same, but not in a cumulative way).
(I am more inclined toward the version in which the other dupes vanish at any damage. Maybe an option with some threshold so minor damage wouldn't cause the shutdown. Or that allows a will test to avoid the shutdown. But the "any damage causing the other dupes to vanish" version is my main aim for now).