Quote:
Originally Posted by mburr0003
The height of attack sets the 'random location set" and I roll for each enemy.
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If you're striking in an arc chopping at neck level I don't know how you'd actually omit hitting an ally in that arc though, that part's always been weird.
I'm thinking it could be made more realistic (since it's cinematic) by modifying the under-the-hood stuff at
http://forums.sjgames.com/showpost.p...62&postcount=8
I'm just not sure how it would work to have a forced attack on the ally in the arc.
I was also thinking rather than a maximum of 6 attacks, you could instead set it at unlimited attacks but a maximum of 6 hits?
After all a miss or a dodge shouldn't slow your spin but hits should detract from that momentum.