Quote:
Originally Posted by Xakaz
Another interesting question is applicability of Retreat, Sidestep and Slip defense options against close combat attacks. By RAW, you can't actually use Sidestep and Slip against range C attacks since to use Sidestep you have to move on a hex in the same distance to an attacker as your initial hex and with Slip you have to end up on a hex closer to an attacker. But it looks like Retreat can be used to step on any adjacent hex since all of them are further away from an attacker. Does it seems right?
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In reach C, Sideslip just becomes Retreat, and Slip may be impossible, yeah. It's too small for the distance abstraction. (per sir_pudding's suggestion, I think you could use
Evading to "retreat" behind them, if there's no grapple.)
In your original example, everything was reach 1, and correct I think, at least.