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#1 |
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Join Date: Jul 2013
Location: Siberia
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Another interesting question is applicability of Retreat, Sidestep and Slip defense options against close combat attacks. By RAW, you can't actually use Sidestep and Slip against range C attacks since to use Sidestep you have to move on a hex in the same distance to an attacker as your initial hex and with Slip you have to end up on a hex closer to an attacker. But it looks like Retreat can be used to step on any adjacent hex since all of them are further away from an attacker. Does it seems right?
Last edited by Xakaz; 03-17-2023 at 02:31 AM. |
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#2 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
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#3 | |
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Join Date: Aug 2004
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Quote:
In your original example, everything was reach 1, and correct I think, at least. |
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#4 |
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Join Date: Aug 2018
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I could see maybe a sideslip in close combat might be used to change relative position within the hex by 1 facing while a "front" slip could do it by 3 facings (getting past the other side) so long as you also roll an Evasion contest?
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#5 |
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Join Date: Jun 2022
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I allow Slip to move past an attacker if circumstances would justify it because a) I've had PCs with Steps in the 4+ range, 2) I've had PCs want to use Slip and Evade against Slam attacks hoping the slammer ends up stumbling several yards past them, ∞) I've had close combatants want to end in the hex behind their foe (and they were fine with facing away from them).
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| Tags |
| martial arts |
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