Quote:
Originally Posted by mburr0003
Agreed. It all goes down to your preference. the more "realistic" use of Techniques (exp grind), or the more cinematic use of Perks.
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From a realism perspective, most grip changes - defensive grip, reverse grip, changing Reach, etc - should probably call for a roll against (modified) skill to do it rapidly enough to still to be able to attack that round, and this should be independently trainable - that is, a Technique. But I don't think it would take as long to train up as most Techniques (the nominal 200 hours per +1), so just letting you skip the roll with a Perk seems fair to me.