Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-10-2023, 09:46 PM   #4
JohnPaulB
 
JohnPaulB's Avatar
 
Join Date: Jan 2018
Location: Portland, Maine
Default Re: Arcane Nobility

Quote:
Originally Posted by David Bofinger View Post
You need an explanation for why this society has chosen to make their figurehead leaders wizards. (And perhaps in the past actual rulers.) One reason might be there were some spells which were so useful to a kingdom that having someone able to cast them is or was critical to the kingdom's survival. Candidates would be the story-killing spells: Pathfinder, Scrying, Trance, Telepathy, maybe Detect Enemies.
This is actually a conspiracy by the bureaucracy. If you had a regular ruler, he might be interested in how the government works and could learn these things easier than a wizard could (with their x2 XP costs).

Thus with the wizards playing Game of Thrones, they don't want to be bothered with the nuts and bolts of running things and usually leave that to the bureaucrats, who perpetuate the "need" to have wizards rule.
__________________
- Hail Melee

Fantasy Chess: A chess game with combat.
Don't just take the square, Fight for it!
https://www.shadowhex.com
JohnPaulB is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:16 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.