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#1 | |
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Join Date: Aug 2004
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My question too. Silence always seemed too expensive to me; the same 5 points could get you a Talent that boosts Stealth and four other skills.
Rather than cut the cost of Silence, I've tried to beef it up. A few months ago I tweeted this: Quote:
Maybe even this really simple idea: Each level of Silence adds +2 to Stealth, only vs Hearing. That's it; any actions, with or without movement, no other restrictions/complications. Still a little expensive, IMO, but a better buy than the current version.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#2 |
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Join Date: Jul 2006
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As to the Romans, I understand it to be a running joke that in Latin, "she-wolf" was used as a euphemism for prostitute. It certainly amuses me to think of all those wolf statues as a form of insistent terminology...
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#3 | |
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Join Date: Jan 2008
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Quote:
In fact I should run bugbears this way. |
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#4 | ||
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Join Date: Jun 2022
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Quote:
My upgrades are to have various types of "Silence" refluffed as "Stealthy", it applies to hearing as well as sight, in a specific style, it also allows them to always count as having "at least half the party as diversions" for Backstabbing, even if they're alone. The Advantage also counts as a level requied buy in for various Power-Ups. Scouts and Thieves have Stealth (Camouflage), so they get a bonus vs Sight if they're wearing something at least vaguely 'camouflaged', IE dark clothes in a dungeon, browns and greens in the woods, etc. Halflings has Stealth (Small) and get the bonus versus sight if there is anything around they could easily hide behind or alongside. My campaign also has Dark Elves who have often have a connection with elemental Darkness and get Stealth (Darkness), so get their bonus as long there are darkness penalties (but also they're limited to the local darkness penalties). Racial abilities can trump Professional abilities, so a Halfling Thief could start with Stealthy (Small) 4 lvls, or 2 of Small and 2 of Camouflage, the PC's choice. Quote:
Now, to me, that sounds like an excellent Advantage option for Cat-Folk... |
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