Quote:
Originally Posted by Varyon
Those adventurers who spend everything on their own pleasures would be the ones dwarven society may look down upon.
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In my Shattered Earths post-apoc/fantasy mashup, "proper" Dwarves (Av Huld) are almost never seen above ground, or if they are, it's always after sundown. They have a deeply superstitious religion about how being touched by sunlight makes them "impure", and the holiest of holies have never even come to the upper levels of the dwarven cities. They are pretty strict and straight laced, hard working, and hold the word as being sacred (be it written or spoken). They are not confused for "party animals" by any stretch, even if they pretty much only drink booze.
The dwarves everyone does encounter, and frequently, are the young adults. Those 20-somethings that aren't quite old enough to take a Clan Name, who have yet to earn their way into a clan, but still hold to most of the dwarven religious restrictions. They make up the minority of any above ground tradesman or uncovered caravaneers. But because they aren't adults, they aren't considered True Dwarves, so sunlight isn't 'harmful' to them spiritually.
There are also the 'wildlings', the young who are old enough to buy their way, but are too poor or chose not to. They undergo "Hoppavild" (or walk about/rumspringa/being cast-out), religiously they are considered to be "younger than children", thus anything they do during this time does not count as sin, however legalistically they are adult. They are referred to as Dvarg (from whence the term Dwarf comes in this world). They make up the bulk of the above ground tradesmen, mercs, caravaneers, and adventurers.
And of course they tend towards being the partying types...
Quote:
Originally Posted by Luke Bunyip
Nobles. A pain in life and death.
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Nobles always get the fanciest levers in their rooms...