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#12 |
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Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Thanks for the input from all above.
Been thinking about what the spirit of an ancestor would want. Possibly little things like freshening the water in the cisterns, and making fresh air circulate throughout an underground settlement. Long term goals could include imbuing the settlement's residents with a sense of duty to each other, or inspiring them to excellence in masonry, crafting, or metal work. Considering this in the context of what spells etc would be readily available to the dwarven cleric PC.
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It's all very well to be told to act my age, but I've never been this old before... |
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| Tags |
| dungeon fantasy, dungeon fantasy 9, dwarven |
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