|
|
|
|
|
#1 |
|
Join Date: Mar 2008
Location: The Kingdom of Insignificance
|
Thanks for the input from all above.
Been thinking about what the spirit of an ancestor would want. Possibly little things like freshening the water in the cisterns, and making fresh air circulate throughout an underground settlement. Long term goals could include imbuing the settlement's residents with a sense of duty to each other, or inspiring them to excellence in masonry, crafting, or metal work. Considering this in the context of what spells etc would be readily available to the dwarven cleric PC.
__________________
It's all very well to be told to act my age, but I've never been this old before... |
|
|
|
|
|
#2 | |
|
Join Date: Jul 2006
|
Quote:
With dorfs, you could easily see things like ensuring the ongoing integrity of something your ancestors built, or extending or decorating that structure as being a votive work. In a more shamanistic vein, the ancestors may even inhabit some of their descendants from time to time to experience life again. More generally, there may be a "day of the dead" that involves either the dead themselves or their images and momenti morii being brought out and feted. Also, you can probably imagine dorfs doing more than one at the idea of undead (unless the undead is a volitional, living ancestor type) - viewing them as either desecrated corpses and/or hungry ghosts that badly need an appointment with the local psychopomps... So to actually answer the question, the "spells" might well come more in the form of loaned skills and spiritual assistance - not least, as above, arranging the "arrest" of hostile ghosts and spirits. Last edited by The Colonel; 03-02-2023 at 09:41 AM. |
|
|
|
|
|
|
#3 | |
|
Join Date: Apr 2005
|
Quote:
Take a look at Roman household god & ancestor worship practices (the "lares & penantes") or Meso-American or Chinese rituals to honor ancestors for more ideas. If Dwarves follow the Chinese tradition at least once per year they have to make offerings their ancestors by burning replicas of money or valuable objects. Dwarves might substitute gold foil coins for paper money. Dwarf clerics or mages might be favored by a particular spell-using ancestor, giving them access to custom spells as a Perk or Unusual Background. They might also have Magery or Power Investment with the Pact limitation which requires them to do nothing which would dishonor or offend their ancestors. Like the Chinese & Romans, there will be considerable pressure to aid relatives, and be productive, honorable members of the community. That means all sorts of social obligations like Code of Honor, Dependents, Duty, and Sense of Duty, as well as advantages like Allies (Extended Family), Claim to Hospitality, or Patron (Rich/powerful relatives). Dwarf adventurers might have a Social Stigma or Bad Reputation unless they have a legitimate excuse for adventuring. Last edited by Pursuivant; 03-02-2023 at 09:54 AM. |
|
|
|
|
|
|
#4 |
|
Join Date: Jul 2006
|
In many cases, they will be looking to perform some significant deed in honour of their ancestors - whether a rich new mine, or the death of some species enemy or other deed of conspicuous heroism.
|
|
|
|
|
|
#5 |
|
Join Date: Jun 2013
|
Simply gaining honor and renown may be sufficient. Of course, I largely assume adventurers will have a lifestyle akin to what Golden Age pirates were purported to have - get a big score, live lavishly until the money's all spent, and then go out and do it all over again. A proper dwarf isn't going to be doing that - they'll likely be adventuring more for renown than for loot, and the loot they do get I expect they'd be sending back to their family/clan (minus what they need for their own expenses, including upgrading their gear if that's an option). Those adventurers who spend everything on their own pleasures would be the ones dwarven society may look down upon.
__________________
GURPS Overhaul |
|
|
|
|
|
#6 | |
|
Join Date: Mar 2008
Location: The Kingdom of Insignificance
|
Quote:
__________________
It's all very well to be told to act my age, but I've never been this old before... |
|
|
|
|
|
|
#7 |
|
Join Date: Mar 2008
Location: The Kingdom of Insignificance
|
Going to give them a fortress that's beset by an infestation of the Undead to help save.
__________________
It's all very well to be told to act my age, but I've never been this old before... |
|
|
|
|
|
#8 | |
|
Join Date: Oct 2006
Location: Chagrin Falls
|
Quote:
__________________
Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
|
|
|
|
|
|
#9 |
|
Join Date: Mar 2008
|
I'm now thinking of a dwarven city that is having problems because the ancestors/priests are diverting too much of the productivity to making the tombs even nicer. Maybe a bit similar to Bujold's Cryoburn.
|
|
|
|
|
|
#10 | |
|
Join Date: Mar 2008
Location: The Kingdom of Insignificance
|
Quote:
Sounds like a great bit of setting colour. Might borrow.
__________________
It's all very well to be told to act my age, but I've never been this old before... |
|
|
|
|
![]() |
| Tags |
| dungeon fantasy, dungeon fantasy 9, dwarven |
|
|