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Old 03-02-2023, 05:55 AM   #26
darebear
 
Join Date: Nov 2010
Default Re: Completed Ytarria Hex map with terrain added

I am reworking the mountains in Zarak and al-Haz today. Nothing major, but I will be using the space better. When I originally laid the area out I was not thinking about what I could do with the area on a micro level. The re-layout will provide for some much needed valleys, plateaus and glaciers, with the individual mountain chains having a little more space between some of them.

Tbone had an excellent idea: a large canyon leading to the lower realms of Ytarria. This will be going in the small area between the Great Desert and the western edge of the Fence of God. There are ancient ruins there as well, which fits the backstory that I am working on. The Landtear, likely caused by a Post-Banestorm Reality Quake leads down to the realms that I refer to as The Deep. The gash, almost 200 miles long is surrounded by volcanoes, badlands, mutated/dead forests and the decayed cylopean stone ruins of unknown origin. Beyond the memories of even the Elder Races, the Landtear defies all attempts to divine its origin or purpose, while down in the Deep, lays beings and artifacts which were ancient before Man walked upright.

Last edited by darebear; 03-02-2023 at 08:07 AM.
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