Quote:
Originally Posted by Phil Masters
Of course, each cleric might be assumed to focus on a specific ancestor who was noted for mastery of healing arts, or of stone, or of defending the community, or of warfare, or whatever...
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Who shall henceforth be known as Kromm.
Quote:
Originally Posted by Phil Masters
Brewing up your own spell lists should be more interesting, if more like work.
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A GMs work is never done... but yes, a tailored list is a better option.
Quote:
Originally Posted by Phil Masters
One possibility would be to base your clerical powers on the Reincarnation Power from Thaumatology (pp. 206-207). It's mostly fairly low-key stuff, but I've found Modular Abilities (Skills Only) useful enough to cause a little GM surly muttering.
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Ta muchly.