Quote:
Originally Posted by Phil Masters
I didn't think to cover ancestor worship in DF 7, because I tend to think of it as a completely different thing to generic dungeon fantasy polytheism, but I can see the logic. Of course, each cleric might be assumed to focus on a specific ancestor who was noted for mastery of healing arts, or of stone, or of defending the community, or of warfare, or whatever, then pick your cleric type appropriately, but that feels like a bit of a cop-out. Brewing up your own spell lists should be more interesting, if more like work.
One possibility would be to base your clerical powers on the Reincarnation Power from Thaumatology (pp. 206-207). It's mostly fairly low-key stuff, but I've found Modular Abilities (Skills Only) useful enough to cause a little GM surly muttering.
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Arguably fits better with Shamanism - RuneQuest combines the two fairly freely with shamen working with regular spirits and ancestor (and other) ghosts interchangably.