Quote:
Originally Posted by sjmdw45
(This is similar to how DF handles falling damage, on Exploits page 67, although in that case it uses HP instead of ST. Using HP-as-ST for caltrops might make sense.)
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I switched over to using SM instead of HP for Falling damage awhile back and I've been happier with it...
(So have the Barbarians and Knights in my games)
In this case it's SM as a multiplier or divisor (in the case of negative SM). For caltrops, just treat is as ST 10 as the baseline and then use either HP or SM as the multiplier...