Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-23-2023, 10:58 PM   #2
Fred Brackin
 
Join Date: Aug 2007
Default Re: Adapting The Morrow Project to GURPS

Quote:
Originally Posted by midnight77 View Post
S

The first is one of the weapons: the RH202 20mm cannon doesn't seem to have GURPS stats that I could find. In addition, in the game it comes with both HE and AP rounds that need separate damage values.

Another issue is the Resistweave, which is a form of body armor in coverall form that is resistant to small caliber bullets and knives. I need to know what sort of DR it should have.
Do you have Gurps High Tech? It has multiple 20mm cannons in it and one of them will be close enough to your model.

What do you think is a small caliber bullet? A ST10 human only does 1D-2 Thr/Imp with a Knife (1D with AOA strong). DR 4-6 would handle that.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
 

Tags
high-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:59 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.