Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-23-2023, 10:51 AM   #8
Otaku
 
Otaku's Avatar
 
Join Date: Nov 2011
Location: South Dakota, USA
Default Re: [Supers] Undetectable As A Super

First, let me state that I edited my original comment: I wanted to be clear I'm just making this character for the fun of it.

Second,
since the character is a work-in-progress and I like it when generic, universal answers can help others, I'm trying not to go into too many character-specific details. I will share some of the details unlikely to change, as talking around them is proving cumbersome. The character's superhero name is "Stick Shift", and he's a Speedster using Alternate Forms to model different "Gears" of his speed. "Neutral" is his normal human state, and the idea is that one of its benefits is while in Neutral, stuff that can detect Supers will "see" him as a normal human.

Third, I have read ericthered's response, and I will keep it in mind. Thanks, eric.

Fourth, I have read David Johnston2's comment, and you did me a favor, David. :) I debated citing how mutants are (were?) handled in Marvel Comics, but I worried it would be too confusing. I think I can build on what you said.

Imagine a Stick Shift is a mutant in the Marvel Comics setting. When something like a Sentinel or Cererbro or [insert character with mutant-detecting powers] interacts with Stick Shift while he's "in Neutral", Stick Shift registers as a baseline human (flatscan). When he's in any other Gear, however, he'll be detected as a mutant (as just being in a gear other than Neutral is "using his powers").

Again, the character I'm working on is just a generic "Super", but I'm building him assuming a setting where the "Super" power modifier is worth -10%. It may seem like "Why would it matter if 'stuff' can detect him as a Super while obviously using his powers?" Like I said, just being in a Gear is "using his powers". I am also assuming a "kitchen sink" setting, so even when he's running around at superhuman speed, knowing he's a Super (with the Super, -10% Power Modifier) and not a different Power Modifier is important. Oh, and that he's not an illusion being used to trick whomever or whatever is doing the detecting.

Hopefully I have made things more clear instead of less. >.> Thank you all again for weighing in; feel free to keep the discussion going if you have more to add. :)
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
Otaku is offline   Reply With Quote
 

Tags
alternate form, detect, invisibility, supers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:57 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.