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Old 02-13-2023, 01:28 AM   #31
GURPS Fox
 
Join Date: Jun 2020
Default Re: Making EM Guns Viable in Space Combat (3e)

Quote:
Originally Posted by Fred Brackin View Post
If you increase the size of the installation to match the increased velocity in Spaceships this will amount to leaving the damage the same but reducing the ammo size/weight.
That makes for some interesting thoughts. Funnily enough, I've been a fan of the webcomic Outsider and have been hooked on Nebulous Fleet Command for a while... while looking up Traveller and Transhuman Space and enjoying both settings.
Quote:
Again, literal range for kinetic weapons in space is infinite. The projectiles will travel until they hit something. How far the projectiles will travel before they become too easy to dodge is different but that's what will be important in combat.
So, you could use a sort of 'max range is combat turn length times velocity' rule?

I'm just thinking of things to make it easier for me and other players to play a game in some of my settings in addition to making them somewhat competitive with DEWs.
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em guns, gauss weapons, gurps 3e, railgun, space

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