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Old 02-12-2023, 02:26 PM   #30
Fred Brackin
 
Join Date: Aug 2007
Default Re: Making EM Guns Viable in Space Combat (3e)

Quote:
Originally Posted by GURPS Fox View Post
Largely due to the increased velocity requires increased infrastructure. Recoil absorbers, capacitors, EM systems, and whatnot.

So, only have half-range/have half-range be the max range for kinetics in this case?
If you increase the size of the installation to match the increased velocity in Spaceships this will amount to leaving the damage the same but reducing the ammo size/weight.

Again, literal range for kinetic weapons in space is infinite. The projectiles will travel until they hit something. How far the projectiles will travel before they become too easy to dodge is different but that's what will be important in combat.
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em guns, gauss weapons, gurps 3e, railgun, space


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