Quote:
Originally Posted by Densar
To start, I created for myself a cheat sheet, as well as an example using a simple character (based on one of the examples in 3rd edition, migrated to 4th edition).
I've uploaded both the cheat sheet and the combat example here.
I don't know if anyone has a bit of time and wouldn't mind helping me by reviewing these and pointing out the various mistakes that I made so that I can improve?
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In example combat 1 (Corrected v2), on Artemisia's second turn, she gets a critical hit and does maximum damage. As she is swinging with a knife, her damage is 1d-1. You have her inflicting 3 damage that ends up at 4 injury with 1.5x cutting multiplier and no DR. However, GURPS uses 6 sided dice, and the damage should have been 5, for 7 injury. Her Clone would have taken a major wound and needed to roll against HT or be knocked down and stunned.
Both Artemisia and the Clone should be Retreating (Basic 377), for a +3 on their Dodges, as well as possibly making Acrobatic Dodges for another +2. Possibly not necessary for a simple fight, but something to keep in mind for the future.