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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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When writing your own crib-sheets, it can be useful to have separate ones for melee and ranged combat. It makes them both simpler, at the expense of a little duplication.
Did you deliberately omit the +50% injury for cutting damage when A scores a hit in round 2? The same happens when A scores a hit in round 4. The first rules mistake I've spotted in the combat example is in Round 4, where C rolls a 10 on her attack, at a -3 penalty, and is claimed to miss. Since she has skill 16, and thus effective skill 13 with the penalty, she should have hit on that roll. The first tactical mistake is by A in round 4: all-out attacking when you have no armour, against an opponent with no shock penalty, is a bad idea.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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| combat, examples, gurps |
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