|
|
|
#27 |
|
Join Date: Jun 2020
|
So, from what I'm getting, it's 1) very setting-centric and 2) a lot of GM/Setting Creator lawyering?
That puts some work on other GM/Setting Creators and me. So, if I want to have a setting where EM guns aren't completely useless in space, should I utilize a mass, range, and damage multiplier to allow them to have the required velocities? Like, say, sim a Mass Effect dreadnought's spinal as 2000x times the mass and damage due to its .01c round velocity? Or would it be simpler to use a back-engineered EM equation and go from there? |
|
|
|
| Tags |
| em guns, gauss weapons, gurps 3e, railgun, space |
|
|