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#1 | ||
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Join Date: Jan 2022
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Some assorted comments!
Mechanical Completeness I've seen a couple of "list everything" notes, but I haven't seen anyone say that "Shark" needs to have "No Legs". If we generally agree that we don't need No Legs, that means we're also in camp "we don't need everything", and the actual discussion is "what all is worth including". IE, we would be deciding that "No Legs" is doing more harm (makes the rest of the traits harder to scan) than good. Concise Monster Descriptions As for the variations of "briefly described monster descriptions means the monster is too simple or two-dimensional"; ie, a DFRPG mummy is this complex being that with motivations, variable emotions, and complex behaviors while the OSE mummy is a bag of hitpoints that attacks on sight, fights to the death, and has some disease/fear effects. I don't think this is fair! The OSE mummy doesn't specifically say that it fights to the death, has simple emotions, and is a bag of hitpoints, so why is that the default assumption? When left unspecified, the GM decides the characterization of the mummy, either making it up or pulling from other sources (fiction, random tables, other game mechanics like reaction rolls, etc). If the GM in a OSE game decides that the mummy is bland, that's on them! I think the tbone quote was really interesting: Quote:
Organization I've been splitting up traits into Senses, Defense, Offense, Mind, and Body. Here's what part of an Alfar Wizard looks like in my notes. For the folks who don't want to click, that looks like -Senses-: Absolute Direction, Dark Vision -Defense-: Combat Reflexes, Faerie Veil 8, Glamour, Improved Magic Resistance 4, Indomitable, Injury Reduction 2 (not iron or steel) -Offense-: Elf-Shot (Any), Energy Reserve 19, Magery 5, Weapon Master (Staff) -Mind- Bully (9), Callous, Dread (Running Water) 0 yd, Intolerance (Mortals), Outdoorsman 1 -Body-: Appearance (Very Beautiful), Dependency (Mana) (1 HP/min) Closing Thoughts There's this wonderfully written theory from Vincent Baker back in 2003 about mechanics: Quote:
If we are interpreting the mechanics fictionally instead of mechanically, as in we don't take "Bad Temper (12)" to mean the above, but instead to mean "hey GM, just wanted to let you know that draugs have a bit of temper", then I think that information should not be side-by-side with very important combat information, or you make both harder to read/understand. Last edited by beaushinkle; 02-11-2023 at 01:29 AM. |
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#2 |
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Join Date: Jan 2022
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Another Example!
Here's a Baital from Yoon-Suin, which is effectively an OSE setting. Baital A hostile dead spirit, intelligent and manipulative, which seeks to inflict its own displeasure on humankind. It is able to inhabit and animate any corpse, but it can also affect the thoughts and emotions of the weak-willed – driving them to madness or suicide and causing miscarriages. It delights in ‘revealing’ itself as a demigod in order to dominate an unfortunate lunatic, but it might likewise be dominated by powerful magicians who seek to use its abilities for their own ends. In its true form it is recognisably the image of its former self, but it is able to appear as a winged skeleton; a dark, hooded figure; or a many-armed, dancing spirit. HD 3, AC 5, #ATT 1, DMG *, Move 120 (Fly 240), ML 7, Save As: M3, TT: L (S+T)
Often enslaved by a magician or engaged in the torment of an unfortunate individual. If encountered randomly will usually (1-4 on a d6) be inhabiting a corpse; this is noticeable on close inspection. On a roll of 5, it is enslaved by a powerful magician and engaged in the performance of some task. Alternatively (on a roll of 6), it may manifest itself as a demigod, demon or spirit plaguing a lunatic. |
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#3 | |
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Join Date: Jun 2022
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Quote:
Sharks need the trait No Legs. This is because there is a precedent and a method to how NPCs are designed and listed in GURPS products*, listing Sharks with "No Legs" stays true to that form and method. * To whit: "You get what you pay for", if a Shark is taken as an 'animal form' for a shapeshifting PC, then "No Legs" informs how many points the form costs, thus this information is needed. Now granted we're in DFRPG land where all of that is hidden behind the curtain, but that is not how it works out in the greater GURPS field, and as such, NPC stats in DFRPG are informed by "how it would be done in a regular GURPS book". |
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#4 | |
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Join Date: Jan 2008
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Quote:
I would like it if monsters had more info about their habitats and ecology, social organization, goals, number appearing, treasure collecting habits, etc., but I recognize that DF Monsters is already printed and that page constraints were a big concern--it's water under the bridge. And the newer books from Gaming Ballistic such as Serpents of Legend are actually fantastic at this anyway. But sharks should have No Legs because they do. If they didn't I could roll my eyes and say "obviously they do," and it wouldn't hurt the game beyond annoying me, but there's no reason to omit it. If you're worried about page space you should look at how Garden of Evil handles plants: defines a meta-trait called Flora which includes traits like Doesn't Breath and No Blood, etc., and uses it for all the plants. You can do that for Shark and just say it has trait: Fish. Now you've got the best of both worlds: it officially has no legs (see Fish definition on pg. XYZ), and it doesn't offend anyone who likes short stat blocks. |
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#5 | |
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GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Quote:
If the details are not there, I can't decide to use them at all. I just have to make something up. And on the spot, my ability to make it up may be limited, especially without some seeds to help get me started. Many people can't just decide to be creative and make something up. Not everyone is good at improvisational creativity. But I agree that the way the traits are organized is often not particularly helpful, and sometimes seems to actively hinder usability. I do quite like your organization, with Senses, Offense, Defense, etc; that seems like a very useful breakdown.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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