Quote:
Originally Posted by Axly Suregrip
Good catch. I think what they were trying to say is that when you disengage from a multi-person HTH you don't have the option to stay engaged in HTH with some of your foes. But even so, it is poorly worded and unnecessary."
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Quote:
Originally Posted by Shostak
ITL 106 forbids crawling figures disengaging unless their opponent cannot move at all.
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The info in Shostak's post makes sense to me. I haven't experienced a multliple HTH (pile up) situation since my Classic TFT days. That was so long ago that I can't remember how characters disengaged from the mess. I was not the GM. It was 2 on 2 in a barroom brawl. I think that it continued until two foes were knocked out.
I recently had a crossbowman successfully jump a foe for HTH. He dropped his crossbow in the next hex while doing so. After knocking the foe out, he rolled into the next hex with his crossbow and readied it in a prone position. He couldn't fire until the next turn but it was a cool move. Rolling was effectively the same as crawling so far as game play is concerned.