Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-07-2023, 07:05 PM   #8
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Request: Better Monster Signal:Noise or Information Design

I do agree that there are a lot of traits that don't actually need game mechanics, because NPCs don't need point scores and usually don't make self-control rolls, they just do whatever the GM wants them to do (it could in theory matter if a PC tries to provoke some disadvantage). For the draug, you could perfectly put well bad smell, bad temper, bloodlust, frightens animals, hidebound, intolerance, and single-minded into a description and leave it out of the stat block. You could probably do the same with dependency, doesn't eat or drink, and unhealing, as the first two mostly influence where you're going to encounter the creature, and the third only applies if you run into the same draug more than once.

That leaves Combat Reflexes; Dark Vision; Doesn’t Breathe; High Pain Threshold; Immunity to Disease; Immunity to Poison; Indomitable; No Blood; Temperature Tolerance 5 (Cold); Temperature Tolerance 5 (Heat); Unhealing (Total); Vulnerability (Fire x2). All of those traits might actually come up in a combat encounter.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:53 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.