Quote:
Originally Posted by hcobb
So a wizard can be hurt by the shock shield they cast on their buddy, but that buddy will be unharmed as they are the target and subject of the spell.
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Just to be clear, the wizard would only get hurt if he then puts himself into the same hex as the target (subject) of his spell while still maintaining the spell (keeping it on).
I like Shock Shield spell but I have to admit it seldomly gets used. It has a couple nice advantages: ignores armor and hits every foe in your hex (your subject's hex). The downsides are: it is not often you lots of armored foes in someone's hex and that it does the damage at the end of the turn. For handling spiders/rats/wasps/bats a 1 hex fire is better in that the damage is immediate (2 damage for all friends and foes) clearing the hex of all such and if your friend has enough armor it won't hurt them for 1 turn.
Still Shock Shield is great for baiting Gargoyles into HTH onto your heavily armored friend. Just keep your wizard clear until the gargoyle is committed to HTH. Wizards just don't fair well in HTH.