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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Yes to both. It is effectively a poison, unless you're a warrior before battle and has a deathwish.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#2 | |
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Join Date: Jan 2008
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But hit him hard enough and he might just lose his temper and start (rather stupidly) whacking away at you with his staff. The entertainment value would be to see how long you can keep him alive. |
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#3 | |
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Join Date: Aug 2004
Location: U.K.
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Anyway, from deep in my own past, I give you... The Staff of Earthquakes: Once per hour, casts a maximum power Earthquake spell, centered on the user (who has to strike the ground with it while mentally commanding it to work). Fortunately, the staff also makes the holder immune to the effects of all earthquakes, magical or natural; even falling rubble is deflected an inch from their skin.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#4 | |
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Join Date: Jan 2008
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Quote:
P.S. I'm not sure but I assume this sentence in Earthquake "Divide the distance to the edge of the affected area by 20 before figuring your skill penalty" is intended to actually mean "Divide the AoE radius by 20 before figuring the energy cost," because a 1-yard severe earthquake would be truly absurd and yet an earthquake large enough to cover even a single building would be prohibitively expensive at base cost 6. Last edited by sjmdw45; 02-06-2023 at 10:21 AM. |
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#5 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Quote:
Earthquake is probably best cast using ceremonial magic. For instance, you could have your congregation wander around a city seven times and clash their cymbals and blow their horn...
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#6 | |
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Join Date: Jan 2008
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Quote:
I don't think DFRPG has rules for ceremonial magic. If you did want to do a Jericho thing you probably wouldn't refer to DF Spells' Earthquake at all, either. You'd just expect the GM to tell you when or if the walls come tumblin' down. |
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#7 |
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Join Date: Aug 2004
Location: U.K.
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Let's say, oh, 25 hex radius.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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