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Old 02-04-2023, 05:00 PM   #1
malloyd
 
Join Date: Jun 2006
Default Re: [Low-Tech]Question about silk horse armor

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Originally Posted by sir_pudding View Post
That would make quite a lot of useful things free.
Nah, there is no power n such that x^n = 0 for x !=0.
It does make cheap useful things cost $10 or $1 or $0.1.

And yeah, it flattens out a lot of resource allocation decisions when most hand weapons cost $100 and most good armors cost $1000, but that's sort of the point about unrealistic pricing by utility, it's largely there to [enable] those kind of play issues, which may well not be realistic.
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Old 02-04-2023, 07:15 PM   #2
sir_pudding
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Default Re: [Low-Tech]Question about silk horse armor

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Originally Posted by malloyd View Post
Nah, there is no power n such that x^n = 0 for x !=0.
It does make cheap useful things cost $10 or $1 or $0.1.

And yeah, it flattens out a lot of resource allocation decisions when most hand weapons cost $100 and most good armors cost $1000, but that's sort of the point about unrealistic pricing by utility, it's largely there to [enable] those kind of play issues, which may well not be realistic.
While true, curiously GURPS does officially avoid fractional prices, so for n=-1 GURPS would usually round to either 1 or 0.
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Old 02-04-2023, 09:17 PM   #3
Polydamas
 
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Default Re: [Low-Tech]Question about silk horse armor

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Originally Posted by sir_pudding View Post
While true, curiously GURPS does officially avoid fractional prices, so for n=-1 GURPS would usually round to either 1 or 0.
Officially where? There are lots of fractional prices in GURPS Low-Tech eg. ammunition or Inflated Skins (p. 138) or containers (p. 34). And if GURPS prices were rethought on a 1:10 or 1:3:10 scale, conventions would presumably change.

Another way to handle objects under $1 is to give the price for a set of n things (eg. $1 for 10 wooden beads or 20 sheets of rag paper)
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Old 02-04-2023, 09:34 PM   #4
sir_pudding
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Default Re: [Low-Tech]Question about silk horse armor

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Officially where? There are lots of fractional prices in GURPS Low-Tech eg. ammunition or Inflated Skins (p. 138) or containers (p. 34)
Ammunition, I knew, but assumed was because you'll usually end up with whole number prices. The others I've forgotten.

I guess I was thinking about how the various published $ to coins schemes never have denominations less than $1 (and particularly if it's $ farthings, there really isn't a way to do more than quarter a penny).

At any rate, never mind.
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Old 02-04-2023, 10:00 PM   #5
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Default Re: [Low-Tech]Question about silk horse armor

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I guess I was thinking about how the various published $ to coins schemes never have denominations less than $1 (and particularly if it's $ farthings, there really isn't a way to do more than quarter a penny).
Well, in most low-tech societies with coins that was how it was! There were rarely coins worth less than 1/10 of an ordinary worker's daily wage (so a few GURPS dollars). For small transactions, people kept tabs or bartered or traded favours. Its only in the 19th and 20th century that really small change became a common and official part of money systems.
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