|
|
|
|
|
#1 |
|
Join Date: Jun 2006
|
Nah, there is no power n such that x^n = 0 for x !=0.
It does make cheap useful things cost $10 or $1 or $0.1. And yeah, it flattens out a lot of resource allocation decisions when most hand weapons cost $100 and most good armors cost $1000, but that's sort of the point about unrealistic pricing by utility, it's largely there to [enable] those kind of play issues, which may well not be realistic.
__________________
-- MA Lloyd Last edited by malloyd; 02-04-2023 at 05:08 PM. |
|
|
|
|
|
#2 | |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Quote:
|
|
|
|
|
|
|
#3 | |
|
Join Date: Jan 2006
Location: Central Europe
|
Quote:
Another way to handle objects under $1 is to give the price for a set of n things (eg. $1 for 10 wooden beads or 20 sheets of rag paper)
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
|
|
|
|
|
|
#4 | |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Quote:
I guess I was thinking about how the various published $ to coins schemes never have denominations less than $1 (and particularly if it's $ farthings, there really isn't a way to do more than quarter a penny). At any rate, never mind. |
|
|
|
|
|
|
#5 |
|
Join Date: Jan 2006
Location: Central Europe
|
Well, in most low-tech societies with coins that was how it was! There were rarely coins worth less than 1/10 of an ordinary worker's daily wage (so a few GURPS dollars). For small transactions, people kept tabs or bartered or traded favours. Its only in the 19th and 20th century that really small change became a common and official part of money systems.
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
|
|
|
![]() |
| Tags |
| low-tech, silk road |
|
|