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Old 02-01-2023, 07:33 AM   #1
benz72
 
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Default Re: Seamus's Staff

I'm inclined to dispense with the "previously living" requirement anyway; preferring to replace it with "mystically significant".
  • A wizard with an insanely expensive solid orichalcum staff should be able to conduct magic through it.
  • A druid (perhaps with a perk?) should be able, if he desires, to cast regular spells on anyone standing on the same patch of unpaved ground he is with half the distance penalty but twice the casting time (or something).
  • The Goddess of Truth and Healing should be able to weave moonbeams into the wick of a lamp that allows the holder to cast Healing and Knowledge spells on any subject illuminated by its light as though he were touching that subject directly.
  • Anyone on a lay line should use long distance modifiers to cast regular spells on subjects touching the lay line (or perhaps be at -1 per branch in the lay line network instead of -1 per hex?)
There are lots of mundane factors that make hex combat interesting for the knight and the swashbuckler. I am at a loss to think of any mystical tactical factors... and I think there ought to be in at least some settings.
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Old 02-01-2023, 08:15 PM   #2
tbone
 
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Default Re: Seamus's Staff

Quote:
Originally Posted by benz72 View Post
I'm inclined to dispense with the "previously living" requirement anyway; preferring to replace it with "mystically significant".
This is very sensible.

Quote:
There are lots of mundane factors that make hex combat interesting for the knight and the swashbuckler. I am at a loss to think of any mystical tactical factors... and I think there ought to be in at least some settings.
This is good, too. I've been thinking for some time that a modest-length Tactical Magic book would be a great addition to the Magic or DF line. What I had in mind was mainly tips and tricks for making smart use of spells on the tactical map, but the sort of potential new power-ups for magic use that you mention would be a nice addition.

(Along those lines, I think I idly suggested something similar for druidic magic at some point. Maybe a spell that first lets the druid establish a "network" with all the surrounding living things, letting later spells act at a greater distance. As for the ideas you note about light and ley lines, those are new & interesting to me.)
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Last edited by tbone; 02-03-2023 at 09:51 AM.
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Old 02-04-2023, 12:40 AM   #3
mburr0003
 
Join Date: Jun 2022
Default Re: Seamus's Staff

Quote:
Originally Posted by benz72 View Post
There are lots of mundane factors that make hex combat interesting for the knight and the swashbuckler. I am at a loss to think of any mystical tactical factors... and I think there ought to be in at least some settings.
Interesting... interesting. Consider this whole thought line yoinked.
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