Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-31-2023, 02:05 PM   #2
JimmyPlenty
 
JimmyPlenty's Avatar
 
Join Date: Dec 2017
Default Re: Talent/Spell of the Week: Area Knowledge

Do you require IQ rolls to use Area Knowledge?

Always a conundrum with talents. You spend the points to get it, only to have it not work if you aren't smart enough, leading to only the highest IQs to even bother.

On the other hand, automatic success just don't "feel" right. Everything automatic might be fine in a cinematic game, like FATE, but for TFT or OSR in general, it feels off.

The less a GM uses it, the less they should require an IQ roll, just let it happen.

If they can use it often, then maybe an IQ roll is a good idea, adding dice to more detailed information.

If it covers a broad area, the difficulty will certainly increase. The narrower, I would allow 2d6 in many situations expect for the most esoteric.

When you play a character, do you feel that Area Knowledge is worth the price?

It really comes down to your creativity and the GM on this one.

When you GM, do you encourage players to choose Area Knowledge or give for free or discount?

I've been GM'ing a lot of programmed adventures, usually not worth it in those circumstances.

Hard to discount a talent that only costs 1.
JimmyPlenty is offline   Reply With Quote
 

Tags
characters, familiarity, geography, travel


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:30 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.