Quote:
Originally Posted by benz72
I'd be open to spear tips on wizard staffs. Even if you want to have the 'previously living' requirement maintained you can just have a Druid spell make the wooden point more durable (treat it as steel) or incredibly durable (treat it as orichalcum) for a cost.
I really don't see allowing a wizard to use thrust imp attacks if they want to as radically unbalanced. Hopefully they can think of better things to do anyway.
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Yeah, especially because quarterstaff d6+2 (5.5) swing damage is generally better in DF than spear d6 (3.5) imp damage, given the high incidence of Unliving/Homogeneous/etc. and high-ish DR. And quarterstaffs give you +2 to parries, and have a more flexible reach (1,2 vs. 1,2*).
There might be game setting reasons to say no, but from a balance perspective it's fine.
Quote:
Originally Posted by restlessgriffin
I'm assuming it is mounted on top of the staff. So can said staff be used to extend the wizards reach? Touch? Say if Seamus touches someone with the tip (which is a crystal, not previously living like the rest of the staff) does that touch still apply for casting a magic spell on person/creature/object touched?
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Long staves are not available on Adventurers pg 118, and maybe there's a reason for that, but as GM if you like the idea of reach 3 magic staves it's not a stretch to add them e.g. by letting long staves (reach 2,3) be enchanted. But letting it work with a non-living crystal doesn't make sense.