Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-30-2023, 09:06 PM   #9
JohnPaulB
 
JohnPaulB's Avatar
 
Join Date: Jan 2018
Location: Portland, Maine
Default Re: Enchantments that ought to cost every minute

Quote:
Originally Posted by David L Pulver View Post
"pay once to activate, and then again every 12 turns?" much like Illusions, etc.
I think Adhesion would be a much better and logical spell for the cost if it lasted 1 minute.

Cast it for 1 ST, then for a minute you could adhere several two-things together in that minute. It takes 3 turns to adhere something.

How it would work: Hold a tarp and cast Adhesion on empty doorway spot where you put one side of a tarp up. Move to center of doorway and continue adhere tarp to a spot. Move to end of doorway and continue to adhere tarp to that end spot. You now have a tarp covered doorway.

Like the original spell, you can't activate it multiple times on the same spot to try to make it more powerful.
__________________
- Hail Melee

Fantasy Chess: A chess game with combat.
Don't just take the square, Fight for it!
https://www.shadowhex.com
JohnPaulB is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.