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Old 01-28-2023, 07:36 PM   #23
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Alternate XP progression schedule

Quote:
Originally Posted by Steve Plambeck View Post
  • New PCs started with zero TP
  • The IQ of a starting PC determined how many points they could buy talents with (same as in both Classic and Legacy ITL)
  • When a PC acquired and spent the XP to increase an attribute, if they spent it on IQ then they also had 1 more point to spend on talents (same as in Classic ITL only)
  • But for the same cost as a 1 point attribute increase, the PC could buy 2 Talent Points instead
  • Going forward, the PC could afford talents = IQ + TP
  • Every 2 TP a character accumulated counted as 1 attribute point in determining the XP cost of the next increase
This is a fairly common way to handle this, and IMO works well, except that I think it's more common these days to have a 3:1 ratio, rather than a 2:1 ratio.

If you wanted to encourage attributes first and talents second, the way Legacy does, then you could have the ratio increase as the character develops. e.g. the first attribute point allocated to talents and spells buys 2 TP, the second buys 3, the third buys 4, etc. But that leads to graininess in the purchase of talents.
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