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#2 |
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Join Date: Aug 2004
Location: Austin, TX
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It seems like you should always be able to use your arms and your legs together, whether or not you are flying. There aren't any rules for it, but I'd probably treat extra legs as Extra Arms (Martial Arts p 114) but halve the bonus to +1.
Grabbing your enemy and carrying them off is a variant of Shoving People Around (Martial Arts p 118). Win the quick contest of ST, DX or Grappling and force them to take a step vertically. You have to be strong enough to be able to move while encumbered by your foe. I'd treat anyone who isn't capable of flight and who doesn't have their feet on the ground as having fallen down, regardless of their current nominal posture. So a flier would be able to lift someone off the ground and have a slightly easier time of pinning them - no need for the takedown. Fliers can retreat, and get a bonus if they change elevation when they do (Basic p 398). I'd let a flier parry with the legs and still retreat in the same turn. Fliers would still be limited to parrying low-line attacks with their legs, but if the flier is physically above the attacker, then Combat at Different Levels (Basic p 402) comes into play.
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| Tags |
| martial arts, technical grappling |
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