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Old 01-26-2023, 11:08 AM   #5
acrosome
 
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Join Date: Aug 2010
Location: The Land of Enchantment
Default Re: Completed Ytarria Hex map with terrain added

Awesome, and something that I have long looked for. My own attempts got aborted in boredom.

I know that you said it's a work-in-progress, but just to be sure:

I think that you are missing some hills. Western Al-Wazif, the Cardien/Hazi border, and the island in Keyhole Bay stand out. I think that there may have been a supplement that put some hills near the Wazifi coast, too?

And I could be completely wrong but it sort of feels like southern Araterre and especially Bilit Island should be mostly tropical forest, doesn't it?

A suggestion: maybe use the widely-accepted three-dots symbol for ruins? It looks like the therefore sign- https://en.wikipedia.org/wiki/Therefore_sign.

A critique: it is difficult to differentiate national borders from rivers. The Megalan/Caithness and Cardien/Hazi borders are particular examples.

Also, I don't think that the door symbol for the dwarven halls works well. Either the usual town dot or something that looks like a cave mouth might be better.

Are you familiar with CartographersGuild.com? https://www.cartographersguild.com/content.php
I find it to be an invaluable source.

Last edited by acrosome; 01-26-2023 at 11:29 AM.
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