Quote:
Originally Posted by tbone
Sorry to be unclear. I mean a cumulative -1 on each additional complementary roll, not the master roll.
So if you're uncertain about that Survival roll to forage for food and you want to boost your chances, and you think you might want to use your Tracking-16, Stealth-14, Bow-14, Camouflage-11, etc., you could roll against as many as you like - but at -1 for the second, -2 for the third, etc.
What order to roll them in becomes an interesting question. For example, you might want to roll that Camouflage-11 first, since it can barely absorb a penalty. Maybe then Stealth and Bow, at -1 and -2, respectively; then Tracking, as it can probably absorb a -3 penalty...
And you could keep going from there with more complementary rolls, but penalties of -4 and upward likely make it a bad idea. Maybe. It depends on the level of the skills, and how badly you need yet another bonus to the Survival roll, no matter how unlikely...
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I think in order to avoid overly bogging down the game with two many extra rolls I'd allow as many complementary skills as you want but STOP after a failure. So that would make order especially important
Lets say you have those abilities with Survival (Woods)-13, Tracking-16, Stealth-14, Bow-14, Camouflage-11. Foraging for food as you indicate,
would be Survival (Woods)-13 with complementary skills in the following order: Bow-14(-1), Stealth-14(-2), Tracking-16(-3), and Camouflage-11(-4).
I really don't expect to get a bonus for Camouflage often but don't want to break the chain. Crit success anywhere in the chain means everything succeeds, crit failure means all fail.
NOTE: Only a crit fail with main skill is crit fail overall. Only crit success with main skill means crit fail overall.
So I just rolled all as indicated and everything passed. Hence, I get bonuses to the main roll. Survival (Woods)-13 becomes 13+4 for effective skill Survival (Woods)-17!