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Join Date: Aug 2004
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Hm. There doesn't need to be a crit success bonus for all actions, especially an action with the binary simplicity of "you either did or did not draw a weapon fast enough to ignore a Ready".
But, in the name of fun, let's see if we can think of one... How about borrowing from the rules for surprising a foe with a weapon hidden via Holdout? (See Exploits p58; the same probably exists somewhere in GURPS too.) Here Holdout isn't relevant; I'm just thinking similar effects: Critical success on Fast Draw means that, if you immediately attack a foe that turn, your blinding speed from scabbard to attack means the foe takes a penalty to Active Defense. What do you think?
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