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Old 01-25-2023, 06:36 AM   #2
tbone
 
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Join Date: Aug 2004
Default Re: Fast Draw critical success

Hm. There doesn't need to be a crit success bonus for all actions, especially an action with the binary simplicity of "you either did or did not draw a weapon fast enough to ignore a Ready".

But, in the name of fun, let's see if we can think of one...

How about borrowing from the rules for surprising a foe with a weapon hidden via Holdout? (See Exploits p58; the same probably exists somewhere in GURPS too.)

Here Holdout isn't relevant; I'm just thinking similar effects: Critical success on Fast Draw means that, if you immediately attack a foe that turn, your blinding speed from scabbard to attack means the foe takes a penalty to Active Defense.

What do you think?
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