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Old 01-24-2023, 06:34 PM   #1
David Johnston2
 
Join Date: Dec 2007
Default Re: Holy Water and Divine Curse from Dungeon Fantasy 5: Demons

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Originally Posted by Pursuivant View Post
It should be based on the Weakness disadvantage (p. B161) rather than being a Divine Curse variant.

Weakness (Holy Water (Occasional, x1 multiplier), 1d HP/minute (-20 points base). Limitation: Variable (damage reduced by waterproof barriers, increased based on body surface area exposed), -40%.) [-12].

Several templates from GURPS 4E Horror just list Weakness (Holy Water) as having a -20 point value without the Variable limitation.

Going by the point costs for Weakness (Holy Water), I'd call Weakness (Healing Spells/Potions) a Rare threat (0.5x base cost), applying the Variable limitation if you can make a Resistance Roll to avoid damage. So, -10 points for the irresistible version, -6 points otherwise.
Hardly Rare. More than half of dungeoneering parties have someone with a healing power and the rest probably have a item or two. You also have to bear in mind the value of conventional healing not working the cursed party althought that may just a feature if they have something else that heals them.
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Old 01-24-2023, 07:37 PM   #2
hal
 
Join Date: Aug 2004
Default Re: Holy Water and Divine Curse from Dungeon Fantasy 5: Demons

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Originally Posted by David Johnston2 View Post
Hardly Rare. More than half of dungeoneering parties have someone with a healing power and the rest probably have a item or two. You also have to bear in mind the value of conventional healing not working the cursed party althought that may just a feature if they have something else that heals them.
Rarity is based on how often it appears for the afflicted, not on how often adventurers can get their hands on holy water.
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