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#1 |
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Join Date: Apr 2005
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It should be based on the Weakness disadvantage (p. B161) rather than being a Divine Curse variant.
Weakness (Holy Water (Occasional, x1 multiplier), 1d HP/minute (-20 points base). Limitation: Variable (damage reduced by waterproof barriers, increased based on body surface area exposed), -40%.) [-12]. Several templates from GURPS 4E Horror just list Weakness (Holy Water) as having a -20 point value without the Variable limitation. Going by the point costs for Weakness (Holy Water), I'd call Weakness (Healing Spells/Potions) a Rare threat (0.5x base cost), applying the Variable limitation if you can make a Resistance Roll to avoid damage. So, -10 points for the irresistible version, -6 points otherwise. Last edited by Pursuivant; 01-24-2023 at 06:42 AM. |
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#2 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Which is to say that looking up the costs for weakness is the right thing to do! EDIT: it appears you know this, just making it explicit!
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#3 |
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Join Date: Jun 2012
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Thanks, that makes sense. I'll just slap Reduced Time 6, +120% on it to make it deal 1d/second instead of 1d/minute. This will result in [-36], which seems way too much.
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#4 | |
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Join Date: Dec 2007
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#5 | |
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Join Date: Aug 2004
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| Tags |
| disadvantage, dungeon fantasy, dungeon fantasy monsters, template |
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