Quote:
Originally Posted by sjmdw45
Melee spells also have potential. It's not completely clear whether injuring an enemy in the skull with Dehydrate or Frostbite requires an attack roll with a hit location penalty, or allows a defense roll in addition to the HT resistance roll, but if it does then a Scout or Martial Artist is going to be better than a wizard or druid at landing a skull hit. (A scout's Staff skill starts at 17, vs. Staff-14 for a wizard.)
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Dehydrate and Frostbite are Regular spells not Melee and, this is what makes them awesome, don't do Damage -- they do Injury. So hitting the skull isn't a thing but neither is Diffuse.