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#17 |
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Join Date: Dec 2009
Location: Saint Paul, MN
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1/18 — Dauđagrip Front Porch (map)
Description: The ceiling in this low cave barely rises to 4 feet. The central part of the chamber is roughly 13×13 yards with low tunnels leading southeast and northeast. The ceiling in the northwestern portion of the cave drops even lower, barely a foot above the rough, stony floor. Shining a light into the shadows reveals a narrow opening about seven yards back leading into deeper darkness. With a decent light source, an Observation roll at −2 reveals some scrapes along the floor leading back to the opening. Observation at −5 reveals a knife stuck in the ceiling a few yards into the crawl space. Vision: -10 (total darkness) Hearing: Normal Exits: The southeast passage leads to 1/17 — Antechamber. The northeast passage leads to areas 1/20 — Dauđagrip Back Stoop and 1/21 — Glowing Chamber. The northwest crawl space leads through a narrow opening to 1/19 — Dauđagrip Lair. A character who wants to squeeze through this passage must roll against Escape (see Squeezing, Exploits, p. 21). Hazards Low clearance: See 1/17 — Antechamber for the effects of a 4 foot ceiling. Crawl space: The crawl space is so low (1 foot) that a human-sized character needs to be fully prone to enter it. This causes −4 to attacks, −3 to defenses, and a maximum movement of 1 yard per turn. Dauđagrip: A roper-like creature known as a dauđagrip (Norđlondr Óvinabókin, p. 56) dwells in 1/19 — Dauđagrip Lair. Its 8 tentacles can reach as far as the dashed red outline on the map. With its subsonic hearing ability, it can detect anyone walking (or crawling) on the ground. This ability is ineffective against aerial characters or those using the Light Tread spell or Light Walk skill. It can attack with up to 4 tentacles per turn, attempting to grapple and drag PCs into its lair. Treasure
Last edited by Dalin; 01-22-2023 at 09:01 AM. |
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| Tags |
| #dungeon23, challenge, megadungeon |
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