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Old 01-22-2023, 07:03 AM   #23
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Making EM Guns Viable in Space Combat (3e)

Quote:
Originally Posted by Witchking View Post
As to getting a 'torpedo boat carrier' to work. If fighters turn out to be superior in applying combat power and Carriers are the only way to manage FTL drives. Someone will figure out a way to put fighters/PT boats on them. Even if Duct Tape is required.
Sure.

Quote:
In WW2 both BBs and CVs were viable. However you couldn't really have one without the other. Sometime in the 60's-80's the US Naval War College gamed out what would happen at Midway if Yamamoto had brought the Main Force (BBs) forward and invaded the island, the result was that the USN lost. Indeed if Spruance had listened to the advice of his subordinates (aviators mostly) and had chosen not to move east, Yamamoto might have forced a night action which WW2 CVs were mostly helpless in and wrecked the US Fleet.
WWII was right at the transition point. You can see the shift as the war went on.
Quote:
Anyhoo there is a lot of scope for a GM to determine how he wants Spaceflight and Naval Power to work in a Space campaign.
Absolutely. But I do think it bears some thought, rather than just saying "there are fighters and carriers and..." without making sure that makes sense within the rules you're using.
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em guns, gauss weapons, gurps 3e, railgun, space


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