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Old 01-17-2023, 11:05 PM   #33
Expy
 
Join Date: Dec 2015
Default Re: Friends, Hirelings, and Side-Kicks

I've never been able to play as a PC in this system but I've always wanted to run a more social/leadership Knight. Lots of BWL talent, bit of appearance.

Two extra levels of Born War Leader and Attractive gives a total +6 on the initial roll to determine Loyalty for any fighter type, assuming you win the Leadership check for the extra +1. The IQ roll to find hirelings will be tough but other party members can lend complimentary rolls to help you, and you can roll Carousing or something to give yourself a bit of a buff also.

For combat, I think its best to leave the GM controlling but let the player decide how to train their hirelings to act. Then, if you want them to act outside their programming so to speak, you take a Do Nothing manoeuvre and make a Leadership check to give new orders. 62 pointers I'd expect to be treated like fodder, no complex turns; 125 can maybe throw something in now and then.

You could allow players to control hirelings/allies and tax them CP if they abuse that control (poor roleplaying), or step in if they're doing something out of character. I've never done it that way, but I've also never had a player wanting hordes of hired help. They way I saw it recommended that seemed interesting was player B controls Player A's minions and vice versa.

Last edited by Expy; 01-18-2023 at 08:04 AM.
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