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#11 |
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Join Date: Sep 2018
Location: North Texas
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Unless you are looking for a much more detailed model (and ruleset), I think it's nearly impossible to separate armor type from material from coverage at TFT's level of abstraction. My framework is a step in the right direction (I hope), but it still relies on certain FRPG tropes.
And just because I call something CLOTH or LEATHER doesn't mean that's the only material used to create armors on those particular 'rungs' of the ladder. TFT has already established that a BROADSWORD can refer to many other bladed weapons, after all.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 12-21-2022 at 11:28 AM. |
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#13 | |
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Join Date: Sep 2018
Location: North Texas
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Quote:
I'm not married to those terms, BTW. They just seemed to be the most commonly understood for the level of protection they are intended to represent.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 12-21-2022 at 03:26 PM. |
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#14 | |
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Join Date: Jan 2018
Location: Sydney, Australia
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Quote:
Reality is that as technology improves both the coverage and the materials technology gets better. The Roman armour-making skills just weren't good enough to cover everything the way the Renaissance did. |
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#15 |
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Join Date: Aug 2004
Location: In the UFO
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I've considered armor talents and other modifications, but generally tend to minimize house rules that affect the talent list or equipment.
However, one thing I've considered is: "Partial Armor. You may suits of armor that leave a significant portion uncovered. Partial armor is half weight, cost, and DX penalty. It protects fully, but an attacker can opt to ignore it by so stating and taking a -2 to DX. It doesn't protect against Fire hexes or Blast and protects only half as well (round down) against gunpowder explosives (figuring this is a mix of frag and blast) It provides its full armor protection).
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#17 | |
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Join Date: Aug 2004
Location: In the UFO
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Quote:
I actually haven't run a full-fledged campaign under LEGACY rules yet, just individual adventures or short sessions. If I were to run a long campaign, I would change the TFT rules a lot more radically to suit my personal tastes, including adopting some of your own variant suggestions. I would also: * Halve all MA to fix both "run off the map" issues (and improve realism, but that's secondary). * Add a defense roll at (DX/2)+3 (penalized if attacked from side, rear, or prone). (I started doing this in my GURPS fantasy games in 1987 and eventually - around 2003 -- got it built into the GURPS 4e core rules...) * Add over a dozen spells I've devised for my own campaign. * Replace the LEGACY xp system, also removing the ability to buy talents/skills/etc. separately with XP, but granting IQ-based talents/spells/languages equal to (IQ-5) x 2, with extras gained at that ratio when IQ is improved. All were things I successfully used in games run between 1983 and 1995 when I was ran a bunch of variant TFT, and still have lots of material for.
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#18 | |
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Join Date: Sep 2018
Location: North Texas
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Quote:
Show me the magic! https://forums.sjgames.com/showthread.php?t=161151
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#19 |
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Join Date: Sep 2018
Location: North Texas
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Adding a post from another thread...
Another rule that I have introduced in my game that uses the expanded armor list and framework from my intro post is called 'Finding the Soft Spot'. A figure may make a targeted attack against an armored opponent w/ the goal of hitting them someplace where the armor provides less protection. This vulnerability is harder to find or access in heavier armors so the penalty is specific to each category of armor... -3 DX when attempting this kind of strike against foes in LIGHT armor, -6 DX vs. MEDIUM armor and -9 vs. HEAVY armor. A successful strike will bypass half (rounded down) of the armor's protection. I also have talents which improve these odds.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#20 | |
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Join Date: May 2024
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Quote:
My minimum called-shot-to-a-location penalty is -2 Dx for a called shot to the torso. So a called shot that bypasses chainmail or the equivalent has a net -5 Dx penalty minimum, with a successful hit bypassing the 3 points of armor but not having any special damage-doubling or limb-crippling effect. I don't have any talents to specifically reduce called-shot penalties, but I do allow stacking of talents to increase adjDx with a given weapon to what others might call ridiculous levels. They work for me and my players however, so I've taken a few levels in a "don't care what others think" talent. ;)
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I was denied tenure at IOU. |
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