Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-15-2023, 07:01 PM   #9
malloyd
 
Join Date: Jun 2006
Default Re: Sanity and other Soul-shaking horrors

Quote:
Originally Posted by sjmdw45 View Post
Roleplaying quirk-level disadvantages like Lechery works fine, but the mechanics of self-control rolls is where it all falls apart, because roleplay is complex and situational, whereas self-control rolls are simplistic and context-free.
Well not really. What happens if you fail a self control roll isn't usually specified in any detail. The reason for that is the roll is to avoid the problem entirely, and the intended effect is if you fail it, you have to role play your problem even though you didn't want to in this scene. If you are [already] roleplaying your disadvantage to the satisfaction of the GM, you don't need to attempt a self control roll in the first place.

But yeah, distraction penalties are a pretty reasonable way of "playing" a disadvantage in a scene if you can't think of a better one, or your group dynamic means the GM needs to impose something mechanical.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:53 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.