Quote:
Originally Posted by sjmdw45
Problem in what sense? You quoted me, implying that you might be addressing my claim that you need to make sure armor-wearing is a dilemma for the players. But then why would you mention the "fragile" bard and the martial artist?
My original point was that you want an adventure to have elements that incentivize/reward armor (e.g. caltrops and horde pygmies), and also those that incentivize/reward keeping your encumbrance low and investing in things besides armor (e.g. crushrooms, flaming skulls, peshkalis, ramexes).
I'm not super familiar with Wrestler (I don't include DFC3 professions in my games) but it looks like you're just saying the Wrestler is tough against both kinds of threats and the bard and martial artist are fragile. If so, what's the problem? (From the GM perspective. Player problem is the same as always: approximately "how do we get the loot without dying?")
I just can't figure out why you quoted me. Seems unrelated.
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My point was that your solution is well and good but my bard wishes he had more armour with every single hit and the wrestler can get double digit dr with no encumbrance. Barbarian is similar, but not quite so extreme. This makes it difficult to balance encounters that will challenge the meatshields while not killing the fragile PCs. Since I don't want to kill characters, it's a gm problem too.
BTW, I use the Wrestler because it's a pregen in one of the Nordlond books.