|
|
|
#7 | |
|
Join Date: Jan 2008
|
Quote:
My original point was that you want an adventure to have elements that incentivize/reward armor (e.g. caltrops and horde pygmies), and also those that incentivize/reward keeping your encumbrance low and investing in things besides armor (e.g. crushrooms, flaming skulls, peshkalis, ramexes). I'm not super familiar with Wrestler (I don't include DFC3 professions in my games) but it looks like you're just saying the Wrestler is tough against both kinds of threats and the bard and martial artist are fragile. If so, what's the problem? (From the GM perspective. Player problem is the same as always: approximately "how do we get the loot without dying?") I just can't figure out why you quoted me. Seems unrelated. Last edited by sjmdw45; 01-14-2023 at 09:06 AM. |
|
|
|
|
|
|