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Old 01-14-2023, 08:50 AM   #7
sjmdw45
 
Join Date: Jan 2008
Default Re: Edge Protection rules?

Quote:
Originally Posted by corwyn View Post
My problem for balancing armor and opposition has been a Wrestler with Tough Skin 3 and a basic lift of 88 mixed with a very fragile bard and, when she's blindsided, Martial Artist.
Problem in what sense? You quoted me, implying that you might be addressing my claim that you need to make sure armor-wearing is a dilemma for the players. But then why would you mention the "fragile" bard and the martial artist?

My original point was that you want an adventure to have elements that incentivize/reward armor (e.g. caltrops and horde pygmies), and also those that incentivize/reward keeping your encumbrance low and investing in things besides armor (e.g. crushrooms, flaming skulls, peshkalis, ramexes).

I'm not super familiar with Wrestler (I don't include DFC3 professions in my games) but it looks like you're just saying the Wrestler is tough against both kinds of threats and the bard and martial artist are fragile. If so, what's the problem? (From the GM perspective. Player problem is the same as always: approximately "how do we get the loot without dying?")

I just can't figure out why you quoted me. Seems unrelated.

Last edited by sjmdw45; 01-14-2023 at 09:06 AM.
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