Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Reply
 
Thread Tools Display Modes
Old 01-14-2023, 12:21 AM   #1
David L Pulver
AlienAbductee
 
David L Pulver's Avatar
 
Join Date: Aug 2004
Location: In the UFO
Default Re: Armor up!

I've considered armor talents and other modifications, but generally tend to minimize house rules that affect the talent list or equipment.

However, one thing I've considered is:

"Partial Armor. You may suits of armor that leave a significant portion uncovered. Partial armor is half weight, cost, and DX penalty. It protects fully, but an attacker can opt to ignore it by so stating and taking a -2 to DX.

It doesn't protect against Fire hexes or Blast and protects only half as well (round down) against gunpowder explosives (figuring this is a mix of frag and blast) It provides its full armor protection).
__________________
Is love like the bittersweet taste of marmalade on burnt toast?
David L Pulver is offline   Reply With Quote
Old 01-14-2023, 02:08 AM   #2
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Armor up!

Quote:
Originally Posted by David L Pulver View Post
"Partial Armor. You may suits of armor that leave a significant portion uncovered. Partial armor is half weight, cost, and DX penalty. It protects fully, but an attacker can opt to ignore it by so stating and taking a -2 to DX.
Whataboutism making the to-hit roll by four points more than needed or such?
__________________
-HJC
hcobb is online now   Reply With Quote
Old 01-16-2023, 08:12 PM   #3
David L Pulver
AlienAbductee
 
David L Pulver's Avatar
 
Join Date: Aug 2004
Location: In the UFO
Default Re: Armor up!

Quote:
Originally Posted by hcobb View Post
Whataboutism making the to-hit roll by four points more than needed or such?
Sure, that can work as well -- although that adds a mechanic not really done that often in the core Legacy rules, even if it is hinted at a few times. The point of this change is something that is fairly minimal.

I actually haven't run a full-fledged campaign under LEGACY rules yet, just individual adventures or short sessions. If I were to run a long campaign, I would change the TFT rules a lot more radically to suit my personal tastes, including adopting some of your own variant suggestions. I would also:

* Halve all MA to fix both "run off the map" issues (and improve realism, but that's secondary).
* Add a defense roll at (DX/2)+3 (penalized if attacked from side, rear, or prone). (I started doing this in my GURPS fantasy games in 1987 and eventually - around 2003 -- got it built into the GURPS 4e core rules...)
* Add over a dozen spells I've devised for my own campaign.
* Replace the LEGACY xp system, also removing the ability to buy talents/skills/etc. separately with XP, but granting IQ-based talents/spells/languages equal to (IQ-5) x 2, with extras gained at that ratio when IQ is improved.
All were things I successfully used in games run between 1983 and 1995 when I was ran a bunch of variant TFT, and still have lots of material for.
__________________
Is love like the bittersweet taste of marmalade on burnt toast?
David L Pulver is offline   Reply With Quote
Old 01-16-2023, 08:18 PM   #4
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: Armor up!

Quote:
Originally Posted by David L Pulver View Post
Add over a dozen spells I've devised for my own campaign.
We'd love to see some of those. Feel free to post under this other thread...

Show me the magic!
https://forums.sjgames.com/showthread.php?t=161151
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
TippetsTX is offline   Reply With Quote
Old 09-24-2024, 08:45 AM   #5
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: Armor up!

Adding a post from another thread...

Another rule that I have introduced in my game that uses the expanded armor list and framework from my intro post is called 'Finding the Soft Spot'. A figure may make a targeted attack against an armored opponent w/ the goal of hitting them someplace where the armor provides less protection. This vulnerability is harder to find or access in heavier armors so the penalty is specific to each category of armor... -3 DX when attempting this kind of strike against foes in LIGHT armor, -6 DX vs. MEDIUM armor and -9 vs. HEAVY armor. A successful strike will bypass half (rounded down) of the armor's protection. I also have talents which improve these odds.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
TippetsTX is offline   Reply With Quote
Old 09-28-2024, 10:46 AM   #6
EKB
 
Join Date: May 2024
Default Re: Armor up!

Quote:
Originally Posted by TippetsTX View Post
Adding a post from another thread...

Another rule that I have introduced in my game that uses the expanded armor list and framework from my intro post is called 'Finding the Soft Spot'. A figure may make a targeted attack against an armored opponent w/ the goal of hitting them someplace where the armor provides less protection. This vulnerability is harder to find or access in heavier armors so the penalty is specific to each category of armor... -3 DX when attempting this kind of strike against foes in LIGHT armor, -6 DX vs. MEDIUM armor and -9 vs. HEAVY armor. A successful strike will bypass half (rounded down) of the armor's protection. I also have talents which improve these odds.
I have a somewhat similar "Called shot to a chink in the armor" house rule, where the attacker can take a -1 Dx penalty for each point of armor bypassed, with a requirement that the called shot also be to a location, so that that penalty applies too. Thus a "called shot to the eyeslits" to bypass the 6 pt armor of a helm is a net -12 Dx: -6 Dx for the called shot to the head, plus -6 Dx to bypass the armor. (But if the attacker does hit, the attack does double damage and the targets armor doesn't stop any of that.)

My minimum called-shot-to-a-location penalty is -2 Dx for a called shot to the torso. So a called shot that bypasses chainmail or the equivalent has a net -5 Dx penalty minimum, with a successful hit bypassing the 3 points of armor but not having any special damage-doubling or limb-crippling effect.

I don't have any talents to specifically reduce called-shot penalties, but I do allow stacking of talents to increase adjDx with a given weapon to what others might call ridiculous levels. They work for me and my players however, so I've taken a few levels in a "don't care what others think" talent. ;)
__________________
I was denied tenure at IOU.
EKB is offline   Reply With Quote
Old 09-28-2024, 01:46 PM   #7
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: Armor up!

Quote:
Originally Posted by EKB View Post
I don't have any talents to specifically reduce called-shot penalties, but I do allow stacking of talents to increase adjDx with a given weapon to what others might call ridiculous levels. They work for me and my players however, so I've taken a few levels in a "don't care what others think" talent. ;)
I have one called DEADEYE... it reduces Aimed Shot penalties by half (rounded down).
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
TippetsTX is offline   Reply With Quote
Old 09-29-2024, 07:23 AM   #8
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Armor up!

Quote:
Originally Posted by TippetsTX View Post
-3 DX when attempting this kind of strike against foes in LIGHT armor, -6 DX vs. MEDIUM armor and -9 vs. HEAVY armor.
Rather than this light medium heavy business, have you considered just -2 DX per point of protection?
David Bofinger is offline   Reply With Quote
Old 09-29-2024, 05:05 PM   #9
TippetsTX
 
TippetsTX's Avatar
 
Join Date: Sep 2018
Location: North Texas
Default Re: Armor up!

Quote:
Originally Posted by David Bofinger View Post
Rather than this light medium heavy business, have you considered just -2 DX per point of protection?
No because I cap modifiers at +/-10 and your formula would put my 'Find the Soft Spot' roll at -18 vs full plate (see my original post). I suppose I could lower it to -1 DX per point, but that runs into a different issue IMO, namely that I don't believe even lesser armors should be trivial to bypass. -3 DX is the lowest penalty that feels appropriate for something like this and even then, it's not something an untrained fighter can attempt.

Plus the groupings are already baked into my framework so it just seemed reasonable to hang this on them too.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos

Last edited by TippetsTX; 09-29-2024 at 05:18 PM.
TippetsTX is offline   Reply With Quote
Old 09-29-2024, 06:28 AM   #10
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Armor up!

Quote:
Originally Posted by David L Pulver View Post
*Halve all MA to fix both "run off the map" issues
You have a problem with people running away too much? In my experience fights lock in place and nobody gets to run. If they do run off the map, and get chased, then we have out of combat movement to handle it.

Quote:
and improve realism, but that's secondary
Bit surprised at this. MA 10 is eight feet per second, how slow does realism require?

Last edited by David Bofinger; 09-29-2024 at 06:29 AM. Reason: wiki code error
David Bofinger is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:06 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.