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Old 01-12-2023, 06:40 PM   #2
Rolando
 
Join Date: Feb 2005
Location: Panama
Default Re: Sanity and other Soul-shaking horrors

make good use of disadvantages like odious personal habit, compulsive behavior and obsession, that can be almost anything.

Phobias are great but tend to escalate, be too crippling or turn irrelevant. For example, fear of snakes because the big bad is snakes related in a dungeon fantasy means the adventure is also snakes themed, so phobia to snakes (or anything relating snakes) will be quite crippling.

In the above example instead of fear of snakes add a compulsive behavior to look in holes, nooks and crannies with a light source and a long stick, this represent the fear of having a snake hidden in typical snake hiding places. The character will act unhinged and will consume time looking for hidden snakes instead of traps and may be distracted, etc, but will not be crippling and from time to time will find something useful in one of those snake holes, maybe a snake and will kill it readily instead of fleeing in fright.
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