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#21 |
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Join Date: Aug 2004
Location: In the UFO
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Well, 3.6 grams, 4 grams, it's about the same in game terms. In any event, I think we all agree that the 4mm "gauss rifle" weapons, whether they fire a 2.7 gram or 4 gram bullet, are more or less firing projectiles that are within the general bounds of "small caliber bullet" and not really ballistically just about the same as a 1.6mm flechette with a 25-1 length to diameter ratio!
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#22 |
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Join Date: Aug 2004
Location: In the UFO
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I do know some folks would prefer if Ultra-Tech 4e had done things differently.
Ignoring minor items of errata (I believe the most important, the ammunition weight errors, were corrected years ago) I would be happy to know what people would change, remove, fix, or add to make Ultra-Tech better? I don't guarantee I can do anything, but it's always useful to know just in case the opportunity arises! (Excluding full-fledged gear design systems or compatibility with same.)
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#23 | ||
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Join Date: Dec 2007
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Last edited by David Johnston2; 01-13-2023 at 03:58 PM. |
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#24 | |
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Join Date: Aug 2007
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1.5x is closer to the savings in recoil you'd get by removing the propellant gasses which you could then apply to more velocity. This would leave EM guns with recoil (RW concept not Gurps stat) similar to modern conventional guns.
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Fred Brackin |
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#25 | |
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Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Quote:
What I always wanted was
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Demi Benson |
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#26 | ||
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Join Date: Jun 2013
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The information from your above post about energy would have been nice to have had in the book, even with a note of "This is only a suggestion; in some settings, a faster or slower progression for energy storage is in play, such as x3/x10/x30 or x1.5/x2/x3." Include a bona fide, heavily-armored MBT. If you're working under the assumption that such would likely be liabilities on a UT battlefield, and thus the lighter-armored, more nimble versions in UT would be more feasible, make note of that in the prose description - "Realistically, such heavy armor would be insufficient to stop most serious anti-vehicle munitions. This tank is more appropriate for a retro sci-fi setting, where things like top-attack drones and the like are absent; in a setting with such, one of the lighter tanks on p.000 would be a better option" or similar. This veers into design territory, but perhaps some options to tweak battlesuits - so much weight and cost added (or reduced) per point of ST added (or reduced), jump jets as an optional accessory rather than being built into some suits (as Super Jump), etc. Oh, and dedicated programs to give a bonus to Battlesuit skill (so you can have Battlesuit a few levels below your other DX skills, with the program making up the difference so you can still use them at full skill). Perhaps some generic guidelines on how to upgrade the stats of TL 7-8 firearms to TL 9+ (aside from just incorporating smartgun technology), and possibly even some general per-TL improvements for firearms in general. Having caseless vs cased be an option could have been interesting, although I'm not certain what the stat differences would have been (perhaps cased would simply be a bit cheaper but have lower magazine capacity?). This arguably gets into errata-ish territory, but going from gyroc to guided/homing micromissile seems like it shouldn't have a higher effective price multiplier than going from bullet to guided/homing bullet. Also, a note about how the projectile's 1/2D and Max are handled when you upgrade to guided/homing would be welcome (I've seen plenty of forum posts using the 1/2D of such as their velocity).
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GURPS Overhaul |
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#27 | |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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Hey, while you're here and I'm on the topic, I've got a question about some text in Ultra-Tech that is unclear to me. Page 29, "Purchasing Machines," in "AI Software," says that "each additional character point adds 5% to the cost of the robot," but soon after it says "If the cost [in character points] is negative, don't reduce the software cost below 20% of the base cost." Where it says "adds 5% to the cost of the robot," should that read "adds 5% to the cost of the AI software"? The cost of the robot body shouldn't be impacted by the capabilities of the AI software, right? (Assuming no Complexity change that would require a bigger computer.) |
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#28 |
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Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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I’ve been working on a system for that, although I was going to make it a small excel sheet like the spaceships worksheet, or a static client-side JavaScript page (or similar).
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Demi Benson Last edited by DemiBenson; 01-11-2023 at 09:52 AM. |
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#29 | ||
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Join Date: Jun 2013
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GURPS Overhaul Last edited by Varyon; 01-11-2023 at 09:24 AM. |
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#30 |
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Join Date: Jan 2014
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I dunno if this qualifies as minor errata, but do plasma flamers have some kind of area of effect that makes them do regular burn damage? I'm left wondering why the description says they're better against swarms, when swarms are weak specifically to area of effect attacks.
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